Duncan Reed
Art Creation
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M4 Carbine with Attachments and Weapon Skins
For my thesis project, I created a soldiers use, how each attachment could
15 attachments and five weapon skin overall design for interesting silhouette
realistic, game-ready M4 carbine with
variants for a first-person shooter. I broke
my project down into three pillars:
• Matching real-world references
• Attachments for customization
• Weapon skins
Variations of real-world attachments such
as sights, grips, lights, rails, and under-
barrel weaponry, along with weapon
skins, provide customization options
for player personalization and desired
combat style.
I chose to create the M4 specifically
because it is the standard issue weapon
within the US Armed Forces, is extremely
customizable, and is commonly seen in
most shooters with a modern setting. I
created my asset list based on what real
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ART CREATION
uniquely contribute to gameplay, and the
variation. Weapon skins are very common
cosmetic items and can contribute to
adding a layer of personalization and
identity whether through achievement,
prestige, or visual appeal.
The entire project from beginning
research to final renders and presentation
took approximately four months, with
the majority of asset production taking
place over six weeks. I chose to study this
topic because first-person shooters are
very popular and are my favorite types of
games. I would like to work on them as a
hard surface/weapon artist in the future.