Sean Hadeler
Art Creation
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1990s Teen Bedroom
Something that is important to artwork of the 90s in a teenage boy’s room. I
entertainment industry as a whole, is objects that would be present at the time
for game development, as well as the
the ability to capture periods of time
accurately. The focus for my thesis project
was to build a period-specific room from
the mid-1990s, specifically a teen boy’s
room. I paid particular attention to pop
culture, technology, music, film, and
entertainment—all things that can help
paint an accurate depiction of a specific
period in time.
and the materials they were made from
to make the room as historically accurate
as possible. By choosing a more modern
time period, I was able to use personal
insight as well to add custom details,
which I feel captured the era accurately.
This project was a call back to my past
and the things that made my childhood so
special.
My approach was to build period- My bedroom artifact took approximately
materials, reference iconic products completion.
appropriate props, portray accurate
and brands, and capture the essence
14
did research to understand the types of
ART CREATION
12 weeks to complete from conception to