SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 74

Clay Howell Software Development « Architecting a Small Scale MMO ARPG My thesis explored the process for systems, networking, and game balance ARPG. The primary intent of my artifact having the ability to do it all on my own is making a small scale, networked MMO was to use both game design and technical programming skills to bring a incredibly empowering. game from initial concept to final product. Many professional video game action role playing game which was broad categories – Gameplay programmer To this end, I developed a 2D top-down mechanically simple and supported 32 players simultaneously. I designed, prototyped, playtested, and implemented all systems and gameplay features within a custom-built C++ engine. I had the idea for this game for a long time, and after going through SMU Guildhall I finally learned enough about game design and game engine architecture to create a prototype. It took the combination of understanding UI 74 to even approach this problem, but finally SOFTWARE DEVELOPMENT programmers are placed in one of two or Engine Programmer. Those who can prove a thorough understanding of both high-level design and low level engine architecture are more rare, and therefore more desirable, especially on smaller teams with fewer programmers. I wanted to showcase my skills in both categories.