SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 44

James Pickett Level Design « Dynamic Multiplayer Maps I chose to do this project because of a The artifact in this project consists of first-person shooter maps. elements. I learned invaluable lessons in personal interest in dynamic multiplayer As a player, I find interest in how dynamic elements can bring unique angles to a game’s core gameplay. I wanted to delve into the topic and learn what design principles make for a successful map with dynamic elements. 44 LEVEL DESIGN a level with three different dynamic the creation of the artifact that will aid me in future designs for maps with dynamic elements.