SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 34

Steve Kocher Level Design « The User Experience of Competitive First-Person Shooter Interfaces I’ve always been drawn to competitive Through the creation of this project, I other players. Engaging with individuals user experience in team shooters relies games that pit you against the wits of in a competitive setting can be a nerve- wracking experience, even in games. My thesis dives deep into one of the most popular competitive genres, first-person multiplayer team shooters, and the user experience of how vital information is communicated through their user interface (UI). Over the course of the project, I analyzed cognitive psychology, user experience design, sound design, graphic design, user interfaces, and military Heads Up Displays. The final project consists of a fully functional experience and UI, created in Unreal Engine 4. 34 LEVEL DESIGN discovered that the success of the overall on the harmony of all of its UI elements working together cohesively. Competitive games require players to make split- second decisions that can result in life or death. By eliminating distractions in the UI and delivering only the most essential game information, the designer can help ensure that players focus on the core gameplay. This helps to achieve the greater goal of immersing players into the game world, its environment, and mechanics.