SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 32

Bernard Kauffman Level Design « CTF-AquaFactory My project is an Unreal Tournament map imagine the gameplay of the map and that has been repurposed for use in making the map pretty. that takes place in a submerged factory gladiatorial combat. I wanted to design the flow of players through the level before I documented the steps in this progress program. This allowed me to picture the Tournament level from its initial concept planning a single vertex in a modeling entire layout of the map in my head (and on paper to share with others) during the first documentation stages. It was a lot of work up front, but it allowed me to 32 make the map fun before spending time LEVEL DESIGN to show a workflow for creating an Unreal and documentation to generating 3D assets in 3D Studio Max.