SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 30

Alex Foures Level Design « Designing Dynamic Difficulty through Rational Game Design The goal of my thesis was to use the This thesis can help developers better make an endless runner with a dynamic applications of Rational Game Design. method of Rational Game Design to difficulty system. I learned about Rational Game Design in undergrad from professors who used the method extensively while working at Ubisoft, and I wanted to expand my knowledge by changing the parameters identified by the method dynamically. I worked on this project for a total of eight months. It allowed me to construct a better understanding of Rational Design techniques and how to scope my projects for efficiency. 30 LEVEL DESIGN understand the underlying concepts and It is a method that is used by some AAA studios, including Crystal Dynamics and Ubisoft. Sharing this method ensures the entire industry gets a better understanding of its game design, and thus makes better games.