SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 28

Michael Feffer Level Design « Using Audio as the Primary Source of Player Feedback For my thesis, I wanted to create a game experience. Publishing taught me the I made Midnight Island, an audio game associated with certain platforms and with a focus on audio. To achieve this, available on Google Play. Midnight Island was the first game I built myself from conception to completion, and self- published. During the research and development of this thesis, I learned techniques for implementing audio in games that enhance gameplay and player immersion. As an audio game, Midnight Island relies on audio for most of its gameplay and player immersion. Although this thesis focused on the use of audio, publishing Midnight Island on Google Play was a very valuable 28 LEVEL DESIGN importance of knowing the restrictions marketplaces. Everything I learned from this thesis can help me on future projects. Perhaps the biggest lesson was the importance and power of audio. Audio was enough to make my simple game engaging, and now I can better use it to enhance gaming experiences.