SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 22

Prasanna Ravichandran Art Creation « Creating a Modular Vehicle System for Video Games Dream projects can be the most fun and units, wheel kit, jet boat, mechanical offered me the opportunity to create such propulsion system was modeled with at creative endeavors. My master’s thesis a project—a modular vehicle system. As a kid, before my introduction to computers, least one recurring piece. vehicles made from recycled items were Over the course of this project, I world opened several creative doors go. I found interesting ways to model each the first models I created. The digital that helped push my creative abilities to pursue my career and interests today. In the six months I spent developing this thesis, I made sure every model received equal attention and love from beginning to end. Understanding vehicle functionality was part of my research, which helped in effectively shaping the project. The goal of my thesis was to design a modular system to construct different vehicles. The artifact consists of a single vehicle body that attaches and powers six propulsion systems and weapon systems. The propulsion systems include tank tread 22 walker, snow ATV, and hover craft. Each ART CREATION understood the need to innovate as you of the propulsion systems efficiently, and I explored the variety of possible vehicles I could achieve with limited unique pieces. Maintaining homogeneity across all models regarding textures and details was a challenge due to the difference in shape and silhouette of each propulsion system. To attain variety in textures, I created two factions with respective color schemes, purely for aesthetic purposes. In the future, I would love to create more propulsion systems and utilize Unreal Engine’s blueprint system to swap attachments to the vehicle instead of manually swapping units.