SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 8

«

Aaron Chang
Art Creation
Atmospheres in a Procedural Environment
The purpose of my thesis artifact is to show contrasting atmospheres between a daytime and nighttime environment in Unreal Engine 4, set in futuristic Japan. I explored environments from movies like Akira and Blade Runner, as well as from games like Arkham Knight and Remember Me, for mood shots.
Environmental immersion relies a lot on mood and atmosphere to make the scene feel real. I chose to go with a cyberpunk style because I love the contrast of the poor slums and high technology in the environment.
conceptualization to completion. It was a challenge in the very beginning because of the scope of the scene. The material for the hologram was difficult to learn and required watching a lot of YouTube tutorials.
This project allowed me to learn more about different material effects, creating materials in Substance Designer, vertex painting, and the creation of environments.
My artifact is a street intersection scene with a day and night lighting setup. The project took roughly six months from
8 ART CREATION