Mario Rodriguez
Production
«
Defining Player Goal Orientations and Video Game Self-Efficacy
using Angry Birds
For my thesis, I wanted to find out what relationships between goal orientations
the psychological constructs of goal sample size of performance goal-
types of relationships exist between
orientations and video game self-efficacy.
Additionally, I wanted to tie this to video
games by using Angry Birds to see if
the performance in the game differed
depending on the player’s goal orientation
and video game self-efficacy. I chose this
topic because these constructs are rarely
used in video game studies, so therefore
there was an opportunity to potentially
make new discoveries. The study took
approximately six months to complete.
Each participant played the game
for a 15-minute session. The player’s
game performance consisted of the
total number of levels completed and
total number of stars obtained by each
participant. I found that there were no
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and their game performance. The small
oriented people, however, limited the
analysis of data, and we could not find
any statistically significant relationships
between performance goal orientation
and any other variable. On the other
hand, we did find a significant relationship
between the learning goal orientation and
video game self-efficacy.
This study was a step in the right direction
for the industry because we can see how
goal orientations are related to video
game self-efficacy. This relationship can
be used by game developers to design
game ideas or features that cater towards
certain kinds of players.