James Pickett
Level Design
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Dynamic Multiplayer Maps
I chose to do this project because of a The artifact in this project consists of
first-person shooter maps. elements. I learned invaluable lessons in
personal interest in dynamic multiplayer
As a player, I find interest in how dynamic
elements can bring unique angles to a
game’s core gameplay. I wanted to delve
into the topic and learn what design
principles make for a successful map with
dynamic elements.
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LEVEL DESIGN
a level with three different dynamic
the creation of the artifact that will aid me
in future designs for maps with dynamic
elements.