SMU Guildhall Graduate Catalog Spring 2017 — Cohort 25 | Page 40

Samuel Pate Level Design « Asymmetric Balance Many games give the player a choice I sought to do just this with my thesis characters that have different stats for StarCraft II. I chose this game both to play as one of a variety of different and gameplay capabilities. These characters could be fast or slow, strong or weak, tough or frail, and the way these characters’ differences bounce off of each other define these games. But since players always crave new things, how does one introduce a new option to a game with such an ecosystem? And more importantly, how does one ensure that doing so doesn’t upset the existing dynamic between these characters? 40 LEVEL DESIGN artifact, “The Infested”, a game mod because of its moddability, and because of StarCraft’s success at giving its “characters” (playable races) vastly different gameplay abilities while retaining their relative power. I designed “The Infested” as a fourth race meant to fill a vacant gameplay niche­—a race that relies more on natural toughness and the ability to disable foes rather than speed or raw power.