James Lee
Level Design
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Exploring Best Practices for Boss Battle Design
The goal of the project was to create a I chose this topic as my thesis to explore
using the Dying Light Developer Tools. a boss fight interesting and memorable.
memorable and interesting boss battle
This project consists of a full level
that teaches and reinforces various
mechanics, a boss battle that uses its
environment to harm the player, and
cutscenes that emphasize the boss and
showcase his strength.
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LEVEL DESIGN
and utilize different techniques that make
When developing the artifact, I overcame
the scripting and technical limitations of
the engine, finding alternative methods
to design the boss fight and achieve my
goals.