Bernard Kauffman
Level Design
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CTF-AquaFactory
My project is an Unreal Tournament map imagine the gameplay of the map and
that has been repurposed for use in making the map pretty.
that takes place in a submerged factory
gladiatorial combat. I wanted to design
the flow of players through the level before I documented the steps in this progress
program. This allowed me to picture the Tournament level from its initial concept
planning a single vertex in a modeling
entire layout of the map in my head (and
on paper to share with others) during
the first documentation stages. It was a
lot of work up front, but it allowed me to
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make the map fun before spending time
LEVEL DESIGN
to show a workflow for creating an Unreal
and documentation to generating 3D
assets in 3D Studio Max.