Alex Foures
Level Design
«
Designing Dynamic Difficulty through Rational Game Design
The goal of my thesis was to use the This thesis can help developers better
make an endless runner with a dynamic applications of Rational Game Design.
method of Rational Game Design to
difficulty system. I learned about
Rational Game Design in undergrad
from professors who used the method
extensively while working at Ubisoft, and
I wanted to expand my knowledge by
changing the parameters identified by the
method dynamically.
I worked on this project for a total of eight
months. It allowed me to construct a
better understanding of Rational Design
techniques and how to scope my projects
for efficiency.
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LEVEL DESIGN
understand the underlying concepts and
It is a method that is used by some AAA
studios, including Crystal Dynamics
and Ubisoft. Sharing this method
ensures the entire industry gets a better
understanding of its game design, and
thus makes better games.