Michael Feffer
Level Design
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Using Audio as the Primary Source of Player Feedback
For my thesis, I wanted to create a game experience. Publishing taught me the
I made Midnight Island, an audio game associated with certain platforms and
with a focus on audio. To achieve this,
available on Google Play. Midnight Island
was the first game I built myself from
conception to completion, and self-
published.
During the research and development
of this thesis, I learned techniques
for implementing audio in games that
enhance gameplay and player immersion.
As an audio game, Midnight Island relies
on audio for most of its gameplay and
player immersion.
Although this thesis focused on the use
of audio, publishing Midnight Island
on Google Play was a very valuable
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LEVEL DESIGN
importance of knowing the restrictions
marketplaces.
Everything I learned from this thesis can
help me on future projects. Perhaps the
biggest lesson was the importance and
power of audio. Audio was enough to
make my simple game engaging, and
now I can better use it to enhance gaming
experiences.