Taylor Gallagher
Art Creation
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Horizon Zero Dawn Halberd
This weapon was originally concepted get a nice material separation between
Zero Dawn, a post-apocalyptic fantasy/ the different metal parts, which made the
by Guerilla Games for the game Horizon
sci-fi game. Its unique organic design,
highlighted by the bird carving and the
weapon look very believable.
curvature of the blade, drew me to the What I learned is important because in
modeling and the sculpting, as well as the more competitive visual quality, every
challenges in this piece. Balancing the
material separation, took time in order to
show its highly realistic details. There was
a slight adjustment to the blade itself in
order to give it a more “fantastical” look,
which is what I was going for.
One of the main challenges I had was
trying to get the wood to look as real as
I possibly could. Through trial and error,
I learned many interesting techniques to
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the polished and carved wood as well as
ART CREATION
today’s industry where video games have
object absolutely needs to look like the
material it is representing. If this isn’t
done properly, it can break immersion in a
game.