SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 42

Katie Wood Level Design « Exploring the Educational Benefits of Motion Capture Game Technology Digital and computer games provide mastery of this concept by iterating on participants discover, experiment, and titled Hidden Village. This two dimensional an engaging environment in which learn. By utilizing this type of learning system, educators more effectively relay instructive programs, and students more effectively retain information. However, a few studies dismiss the acceptance video game, built in Extreme Reality SDK and Visual Studio 2013, explores body- based gesticulation in relation to learning geometry. of digital game technology as a viable Over the course of four months, I this thesis, I sought to explore the modifications included narrative creation, alternative teaching platform. Through correlation between learning and digital games. Specifically, my thesis involved the creation of a game intended to teach a mathematical concept. With the aid of Dr. Candace Walkington from the SMU Department of Teaching and Learning, I aimed to demonstrate a 42 Dr. Walkington’s motion capture game LEVEL DESIGN altered and iterated on the project. My artistic updates, and programmatic functionality fixes. From this experience, I developed a deeper understanding and appreciation of the connection between game technology and education.