Katie Wood
Level Design
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Exploring the Educational Benefits of Motion Capture Game
Technology
Digital and computer games provide
mastery of this concept by iterating on
participants discover, experiment, and
titled Hidden Village. This two dimensional
an engaging environment in which
learn. By utilizing this type of learning
system, educators more effectively relay
instructive programs, and students more
effectively retain information. However,
a few studies dismiss the acceptance
video game, built in Extreme Reality SDK
and Visual Studio 2013, explores body-
based gesticulation in relation to learning
geometry.
of digital game technology as a viable
Over the course of four months, I
this thesis, I sought to explore the
modifications included narrative creation,
alternative teaching platform. Through
correlation between learning and digital
games. Specifically, my thesis involved
the creation of a game intended to teach a
mathematical concept.
With the aid of Dr. Candace Walkington
from the SMU Department of Teaching
and Learning, I aimed to demonstrate a
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Dr. Walkington’s motion capture game
LEVEL DESIGN
altered and iterated on the project. My
artistic updates, and programmatic
functionality fixes. From this experience,
I developed a deeper understanding and
appreciation of the connection between
game technology and education.