Alex Shilts
Level Design
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Titan Gear
The Titan Gear Player Movement System
“feel” presented by the source media.
in Unreal Engine 4, modeled after the
Gear has pushed my technical design
is a unique traversal mechanic prototyped
3D Movement Gear from the manga/
anime Attack On Titan. The Gear, a dual
skills and tested my creativity.
set of gas-powered grappling hooks,
I have worked on the Titan Gear System
any environment by anchoring on and
January to April of 2016. I will continue
allows the user to move quickly through
pulling towards surrounding structures,
gaining velocity on all axes. The original
Movement Gear was designed to help
humans fight titans, massive mindless and
violent humanoids with weak points on
the nape of their necks.
I chose this project because it posed
the unique challenge of translating a
complex system from a non-interactive
medium into gameplay using only visual
references. All mechanical design
and polish throughout development
focused on replicating the expected
40
Successfully recreating the 3D Movement
LEVEL DESIGN
for approximately seven weeks, from
to work on this project until, and likely
after, my graduation in May. My ultimate
goal is to refine this project until it feels
fantastic to both Attack on Titan fans
and people that avidly play Third-Person
Action games, successfully translating
a complex concept between different
mediums. Once it reaches this point, I
plan to release the system on the Unreal
4 Marketplace. This will allow developers
from all over the world to access it,
potentially creating fun mechanics or
games that build upon this exhilarating
traversal mechanic.