SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 40

Alex Shilts Level Design « Titan Gear The Titan Gear Player Movement System “feel” presented by the source media. in Unreal Engine 4, modeled after the Gear has pushed my technical design is a unique traversal mechanic prototyped 3D Movement Gear from the manga/ anime Attack On Titan. The Gear, a dual skills and tested my creativity. set of gas-powered grappling hooks, I have worked on the Titan Gear System any environment by anchoring on and January to April of 2016. I will continue allows the user to move quickly through pulling towards surrounding structures, gaining velocity on all axes. The original Movement Gear was designed to help humans fight titans, massive mindless and violent humanoids with weak points on the nape of their necks. I chose this project because it posed the unique challenge of translating a complex system from a non-interactive medium into gameplay using only visual references. All mechanical design and polish throughout development focused on replicating the expected 40 Successfully recreating the 3D Movement LEVEL DESIGN for approximately seven weeks, from to work on this project until, and likely after, my graduation in May. My ultimate goal is to refine this project until it feels fantastic to both Attack on Titan fans and people that avidly play Third-Person Action games, successfully translating a complex concept between different mediums. Once it reaches this point, I plan to release the system on the Unreal 4 Marketplace. This will allow developers from all over the world to access it, potentially creating fun mechanics or games that build upon this exhilarating traversal mechanic.