SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 34

Jorge Montolio Level Design « “Terra’s Dream” “Terra’s Dream” was the first level that I developed “Terra’s Dream” during Role-Playing Games (RPGs), I wanted to improved and polished it during the I created at SMU Guildhall. As a fan of respect Skyrim’s RPG mechanics and still make the project feel unique. With that philosophy in mind, I came up with the story for “Terra’s Dream.” In the level, players have to enter a prince’s dream in order to find the root of the mysterious illness that afflicts him. Once inside this dream, players get the chance to use the Clarity spell, a power that reveals the truth behind optical illusions. They also get to use “Gravity Portals” that allow them to walk on the ceiling of a floating castle. 34 LEVEL DESIGN the second mod of the program, and following mods at the Guildhall. In total, I spent around two months, or 300 hours, working on it. Some of the biggest challenges that I faced were related to communicating the unusual game mechanics to the players. Working on “Terra’s Dream” also taught me the importance of color coding gameplay-relevant elements (every optical illusion in “Terra’s Dream” has a purple glow) as well as the enormous influence that lighting has on players’ choices.