SMU Guildhall Graduate Catalog Spring 2016 — Cohort 23 | Page 24

Isaiah Cooper Level Design « Never Let Go Of: Creating a Character-Focused Text Adventure with Relationship-Focused Consequences Best described as an interactive novella consequences of that. By the most text adventure aimed at demonstrating are long-term consequences embedded (approximately 120 pages long), this is a mastery in narrative design. The story concerns a paranormal agency where the supernatural is ordinary. The first third plays like a slice of life as the protagonist and his friends leave the compound for throughout the prose of the adventure that lead to a different reading experience for every player based on their earlier choices. a surprise birthday outing. On a drunken The scale of the project brought up taiga in search of the Dream House, how to properly offer interactivity and lark, the group walks off into the Russian a fabled location that grants wishes and possesses powers that even four paranormal experts deem impossible. The project focuses on choices that impact character interactions, and the adventure uses a branch-and-bottleneck structure to show the immediate 24 dramatic moments of the story, there LEVEL DESIGN some challenges, particularly with engagement in a text adventure. However, the final thesis artifact offers a compelling story with strong themes and character development. From it, I learned a lot about how interactivity and storytelling meet in narrative design.