Lisa Ortiz
Level Design
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Creating Fear and Anticipation in Horror Games
Present day horror games have utilized
that it is important for all elements of a
for gameplay and visual appeal. This
common goal and direction in order for
new technologies to improve their games
breathes new life into the common horror
tropes seen in most films and games. I
wanted to discover exactly what elements
in horror games frighten players in order
to achieve a similar result in my artifact.
I was drawn to this project because
horror games have always left a very
strong impact on me. Their terrifying
gameplay and complex environments are
unforgettable.
In the creation of this project, I discovered
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LEVEL DESIGN
horror game to work in tandem toward a
the gameplay to be frightening. I learned
quite a bit about composition within a
limited field of view and play space, as
well as scripting in Unreal 4 by creating
systems that allow for quick iterations.