Soraya Abtahi
Art Creation
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Modular Rig System and Workflow for Unreal Engine 4
This thesis project explores the creation of
quad, winged, fish tail modular system
a set of animated assets for a humanoid
piece fits directly onto the torso of the
a modular rig system and focuses around
figure that are compatible within Unreal
Engine 4’s Persona. Character rigging and
animation are keys to allowing animators
character to create diverse body load
outs.
the freedom and flexibility of creating
The challenges prevalent throughout
game and film development. I wanted to
building blueprints, as well as making sure
believable motions and movements within
discover multiple rigging systems and as a
result create a system useful for character
development and creation.
For three mods, I studied and researched
different workflows and tutorials all of
which provided the key to creating flexible
and believable character deformations
through a proper bone and control object
system. The final product consists of a
6
and the animations of each asset. Each
ART CREATION
the creation process were learning and
the skeletal meshes would align within
Unreal Engine. This project taught me the
importance of a clean skeletal system and
keeping organized. Though I learned a
couple of rigging methods, I would like to
develop more skills in relation to character
rigging and expand my knowledge.