SMU Guildhall Graduate Catalog Fall 2016 — Cohort 24 | Page 16

Kevin Kim Level Design « Exploration of Control Schemes for Flight Simulation in Virtual Reality This is an exploration for a flight simulator As technology in the VR field continues 4. The purpose is to create a flight with it. Only through this expansion of utilizing the HTC Vive and Unreal Engine simulator in virtual reality that feels enjoyable to the player while utilizing some of the best practices used today in the industry. Using these best practices as a framework, I created this prototype to explore various means of control in virtual reality in relations towards flight control. 16 LEVEL DESIGN to grow, our knowledge has to expand knowledge can we assure the steady and unrestrained growth of technology when it comes to creating enjoyable VR content for the masses. In the future, this could be implemented as a means to virtually train pilots in a cost effective environment.