SMU Guildhall Graduate Catalog Fall 2015 — Cohort 22 | Page 6

David Gautier Art Creation « Understanding Physical and Visual Properties of Object Textures in Order to Better Simulate Renders Using Unreal 4 My thesis is a study of the artistic process foundation for texture creation. This the Physically Based Rendering (PBR) in previous methods. This was my first for creating textures and materials using system found in Unreal Engine 4. The majority of my artifact was created in two months; however, research and a draft of my thesis paper were complete in the months prior. I was drawn to this topic because PBR systems are scientifically and factually based, providing artists with a concrete 6 ART CREATION removes some of the guesswork found experience with a PBR workflow, so the new terms, methods and software associated with the rendering system were a challenge to grasp. However, once I got over the initial hurdles, I realized the efficiency of the artistic system in Unreal Engine 4.