Trevor Youngblood
Software Development
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Combining Interactive Music and Musically Reactive Game Elements
My thesis project is a game demo that
of this thesis was to show a mastery of
mechanics with a turn-based Role-Playing
and seamless musical transitions, which
combines interactive music and rhythm
Game (RPG) combat system. I chose
this topic because I wanted to challenge
myself while making something fun and
visually interesting.
In the game, each character can perform
a number of actions that require the
player to press arrow keys on beat with
the background music. The patterns of
the arrows depend on the action being
performed and the character performing
the action. In addition, the background
music changes depending on the status
of the fight, such as who is attacking
or which team is winning. The end-goal
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SOFTWARE DEVELOPMENT
animation pacing, compositional layering,
are all important parts of combining
interactive music and musically reactive
game elements.
I completed this project in ten months.
Throughout the development of the
project, I encountered many problems,
such as performance issues from audio
manipulation, time constraints with
art creation, and lost time from failed
experiments. After working through these
issues, I ended up with a product that I’m
very proud of while learning a great deal
about synchronizing game events and
dynamic audio.