Taylor Smith
Art Creation
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Conveying Storytelling Through an Atypical Horror Environment
My thesis was a mastery-based study on
student. The second room demonstrates
in Unreal Engine 4. I first investigated the
a malevolent haunting. The third and final
creating an atypical horror environment
horror genre in media, looking to games
like The Evil Within, Resident Evil, and Five
Nights at Freddy’s. I then looked at games
that exemplify atypical horror such as P.T.,
Allison Road, and Dying Light. Atypical
horror is all about challenging the clichés
of the horror genre, so that was the main
intention of my artifact.
The artifact itself is a series of three
identical rooms, each conveying a
different genre of horror and telling a
different story relative to the genre. The
first room demonstrates manmade horror
and tells the story of a disturbed problem
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ART CREATION
supernatural horror, and it tells the story of
room demonstrates natural horror, telling
the story of a fire that decimated the
environment. Not only did I learn about
art processes, but I learned about level
design and scripting.
Throughout the process, analyzing
different methods of creation and
implementation yielded their respective
successes and drawbacks. These
elements resulted in a more complete
atmosphere for each room, and ultimately
a more successful artifact.