Gary Brubaker
Director, SMU Guildhall
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SHAPING GAME CHANGERS SINCE 2003
SMU Guildhall was designed as a living
laboratory for the future of professional
game development and its leadership.
capstone projects.
We have graduated over 600 alumni, who
One of the important values we instill in
globally. These students have earned
Update a design until it is great. We
are working at over 250 game studios
degrees in one of four specializations:
Art Creation, Level Design, Production
and Software Development.
The projects represented in this
catalog offer a glimpse into the intense
collaborative effort required to succeed
our students is iteration. Keep learning.
practice what we teach. With over a
decade of iteration, SMU Guildhall
has a proven track record of continual
improvement. Our close partnerships with
leading game development companies
ensure vibrant and current curriculum.
in this interdisciplinary industry. SMU
As you explore the breadth and
of the industry. Our students learn by
accomplishments of our students, I am
Guildhall teaches in the style and pace
doing. In our program, they build at least
three games in cross-disciplinary teams,
while being mentored by faculty who are
4
industry veterans. This includes large
depth of the collective and individual
sure you will share our confidence in
their future success. Please join me in
celebrating our graduates’ achievements!