SMU Guildhall Graduate Catalog Fall 2015 — Cohort 22 | Page 30

Mark Nausha Faculty, Production « TEAM GAME PRODUCTION: AN INTRODUCTION Teamwork is a fundamental part of the Capstone games are the final team and is integral to our curriculum, as it class. These projects, recognized on educational experience at SMU Guildhall allows students to work together in a creative atmosphere where they make design decisions and realize them in a meaningful way. Students form interdisciplinary teams to produce three games based on the skills taught in their specializations — Art Creation, Level Design, Production and Software Development. Each team the following pages of this catalog, were developed over the last three academic modules during the course of the graduates’ studies. They are the largest team size and grandest design scope, resulting in a total conversion over approximately 18 weeks. Both games were developed using the Unreal Development Kit. is organized with student leads and has We are very proud of our students’ product launch. H