SMU Guildhall Graduate Catalog Fall 2015 — Cohort 22 | Page 22

Evan Kohn Software Development « Best Practices of Virtual Reality Input and Output I chose this project because I wanted to experience first-hand what it would be like to develop a Virtual Reality (VR) game. caused any discomfort or not. Virtual Reality as it is portrayed in media This project benefited me personally by VR technology is becoming affordable, developer. Many game studios are now has always excited me, and now that I wanted to see its potential for bringing new levels of immersion to games. I developed this project over a ten-month period. Being new to VR development, providing me valuable experience as a VR experimenting with games for VR, and this kind of experience is not something that most of those seeking entry into the video game industry can bring to the table. I faced a number of challenges during Secondly, going through this process challenge arose from finding that I never Designing a game for VR is very different the course of this project. An interesting experienced any simulator sickness. While this seems like a benefit, as a developer it meant that I had to rely almost exclusively on the feedback of 22 others when determining if a feature SOFTWARE DEVELOPMENT helped me grow as a game designer. from designing a traditional game, and encountering these differences made me more flexible when it comes to thinking about game design.