Sci-Fi Gun
Zijie WEI
Art Creation
Sci-Fi Gun
This is the first sci-fi firearm I created using Plasticity, featuring minor modifications based on a concept by Bruce Yu.
From there, I baked the meshes and fixed the normal maps in Marmoset Toolbag 5, and then moved into Substance 3D Painter for texturing.
I built both the high-poly and the editable low-poly models in Plasticity. After adding the fillets / chamfers, I brought the highpoly into ZBrush for polishing. I then cleaned up the low-poly in 3ds Max, paying special attention to optimizing the cylindrical and circular geometry.
Finally, I set up a three-point lighting system in Marmoset Toolbag 5, adjusted the scene settings, and rendered the final shots.
For the UVs, I unwrapped the model in RizomUV, utilizing a UDIM workflow with everything assigned to a single material.
Credits: Original Design and Concept by Bruce Yu
24 ART CREATION