Designing an Interactive RPG Quest and Dialogue System with C ++
Hu“ Alex” Hu“ Alex” WANG
Software Development
Designing an Interactive RPG Quest and Dialogue System with C ++
I developed a Role-Playing Game( RPG) using my own C ++ game engine, focusing on implementing a dynamic quest and dialogue system. The goal of this project was to allow players to interact with Non-Playable Characters( NPCs), accept monster-hunting quests, and receive conditional rewards based on quest completion.
I chose this project because I wanted to explore how classic RPG mechanics— such as branching dialogue trees, quest states, and player progression— could be implemented from scratch without relying on third-party engines. The project took several months of active development, including research, coding, debugging, and playtesting. Throughout the process, I gained valuable experience in object-oriented programming, eventdriven architecture, and XML-based data integration for dialogue and quest content.
This project significantly improved my understanding of how gameplay systems communicate internally and how to design user-friendly interactions. I also practiced balancing narrative flow with system logic, which is a key challenge in game design. The result is a modular and reusable quest system that can be adapted for other games. This kind of system is highly relevant to the video game industry, especially for studios developing RPGs or narrative-driven experiences in which immersive storytelling and player choice are critical.
86 SOFTWARE DEVELOPMENT