Destruction of Castle Savoia( Castle Savoy) With Dynamic Weather Effects
Xinyu“ April” Xinyu“ April” CHEN
Art Creation
Destruction of Castle Savoia( Castle Savoy) With Dynamic Weather Effects
My graduate thesis project showcases an Unreal Engine 5 environment artifact with dynamic weather transitions. I focused on three masteries: Historical Recreation, Static Destruction, and Dynamic Weather. The Castle Savoia is recreated in both original and destroyed versions, to be switched between different weather types. Each weather type affects the scene dynamically, either making the castle appear wet or covered by accumulated snow.
To achieve historical accuracy, I analyzed the castle to determine which parts could be recreated using the modular method and which required unique modeling. By researching numerous references for both exterior and interior, I envisioned and designed how the castle would be destroyed to showcase three-layer destruction with narrative storytelling. I focused particularly on the third tower’ s destruction and created
modular wood debris, stone bricks, and interior furniture to help build the scene. For the dynamic weather system, I learned a lot about how to create data assets and control MPC parameters within the blueprint to ensure smooth weather transitions.
This project challenged me to grow as an artist in my capability to build an entire scene from scratch with strong technical support. It refined my skills in both hardsurface and organic modeling, and it significantly improved my texturing quality. Solving various blueprint issues pushed me to advance quickly on the technical side, further inspiring my interest in diving deeper into game art creation.
6 ART CREATION