The Role We Play: Examining Gender, Personality, and Self-Efficacy in Character Selection Across Games
David GARRETT
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The Role We Play: Examining Gender, Personality, and Self-Efficacy in Character Selection Across Games
My thesis investigated how player demographics influence character and role selection in multiplayer games. I conducted a mixed-method study using survey data from 234 participants, who played Overwatch 2, League of Legends, or Destiny 2. I examined how gender identity, Big Five personality traits, and domain-specific self-efficacy impacted their in-game preferences— particularly for damage, tank, and support roles.
This study aimed to understand whether non-male players consistently preferred support roles, whether self-efficacy varied by gender or game complexity, and if personality traits predicted role choice. Results revealed that non-male players were significantly more likely to choose support roles in all three games. Destiny 2 players, who had the most customization
options, reported the highest self-efficacy. However, personality traits such as agreeableness and extraversion did not significantly predict role preference.
This project has practical applications for the video game industry. Understanding what drives character choice can help designers build more inclusive systems and tailor content updates to player motivations. Highlighting support roles in marketing and expanding customization systems could also increase engagement, particularly among underrepresented players and those who value identity expression through gameplay.
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