Hyper Modular & Seasonal Tavern Design
Yujia ZHANG
Art Creation
Hyper Modular & Seasonal Tavern Design
My thesis artifact is a tavern nestled within a mountainous forest, designed in the style of traditional Chinese architecture. The main goal of this project was to translate a 2D concept into a high-quality 3D game environment. The scene emphasizes the harmony between architecture and nature, while a dynamic system presents the changes of the four seasons. Spring is bright and full of vitality. Autumn features falling leaves and a more subdued, melancholic tone. Winter is covered in snow, creating a quiet and tranquil atmosphere.
In this project, I based the architectural breakdown on the unique mortise-andtenon structure found in traditional Chinese architecture. By applying the principles of hyper modularity, I was able to freely assemble and reconstruct components, greatly enhancing the flexibility and efficiency of the scene creation process.
In terms of seasonal changes, I aimed to express the passage of time and narrative qualities within the scene, making the environment more visually dynamic. To achieve this, lighting and post-processing were especially crucial, serving as key elements that required in-depth exploration and careful refinement.
For a 3D environment artist, concept design, modeling, and lighting are all essential skills. Effective integration of these elements to achieve the best possible visual results is a topic worth exploring. Through the development of this project, I became familiar with the full workflow of environment concept design and modular construction. I also gained extensive hands-on experience in dynamic materials, blueprint logic, lighting optimization, and post-processing techniques.
20 ART CREATION