Decay, Destruction and the Moebius Aesthetic
Yi WU
Art Creation
Decay, Destruction and the Moebius Aesthetic
For my thesis, my masteries included destruction, dynamic material, and style matching to Moebius( Jean Giraud). This project took around one year to complete. The scene takes place in an abandoned, lost clinic, where molds and fungi have escaped, parasitizing and killing the doctor. The clinic is overrun with these growths, which serve as the central focus of the scene and are spread across walls, floors, and furniture. One level of the scene has a peaceful yet hopeless early morning atmosphere at its core, while the other closely matches the art style of Moebius.
In terms of style matching, I focused on learning the workflow for stylized game art. By adjusting textures and shaders, I balanced realistic and stylized aspects without changing the geometry, achieving a unique aesthetic that fits the Moebius style.
Dynamic material plays a key role in bringing the scene to life. The movement of various elements enhances storytelling, making the environment feel more vivid and interactive. Through a multiply method, different dynamic elements were created, adding depth and complexity to the scene.
The destruction is explored through primary elements of corpse, organs, and architecture. Extensive sculpture, modeling, and texturing techniques were used to study the breakdown of different models, ensuring that the destruction elements integrate seamlessly into the scene, enhancing its storytelling.
This project has contributed to my growth by refining my ability to blend realism with stylization and to enhance environmental storytelling. It also underscores the importance of creating immersive, dynamic worlds in the gaming industry, offering valuable insights for future creative and technical projects.
14 ART CREATION