SMU Guildhall Graduate Catalog — 2024 Cohort 32 | Page 38

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Yousha “ Yusa ” Qu
Level Design
Utilizing Valence Theory to Influence Player Navigation in First-Person Shooter Multiplayer Maps
My thesis research aims to examine the application of Valence Theory in firstperson shooter ( FPS ) multiplayer maps , specifically focusing on Counter-Strike 2 . During the research process , I explored different tactical and visual valences in the game , the difference of their weight , and the transformation of valences under different circumstances . The final objective was to strategically place positive and negative valences to influence players ’ in-game navigation , guiding them to the intended paths .
I chose this topic because in the past , most research on valence theory only focused on role-playing games , with less exploration into multiplayer tactical shooters . Therefore , I hoped to explore the various valences within multiplayer tactical shooters through this study and examine the application of valence theory in multiplayer maps .
This year-long study honed my skills in designing competitive maps ; I gained a deeper understanding of the roles and attractions of various tactical elements in CS2 and learned many techniques to influence players ’ in-game strategies through level design .
I believe with this research , designers can have better control over player navigation . By understanding the varying degrees of attraction that different elements hold for players , these insights can be applied to level design to facilitate smoother intended traffic flow .
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