SMU Guildhall Graduate Catalog — 2024 Cohort 32 | Page 26

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Bowen Dong
Level Design
Runaway
My project aimed to create an engaging combat experience intertwined with fast-paced , balanced gameplay within a meticulously designed parkour layout .
Over 15 weeks , I delved into game design , combat mechanics , and level layout optimization , honing skills in conveying gameplay elements and crafting balanced experiences .
This endeavor deepened my understanding of conveyance in parkour games and refined my ability to balance combat dynamics with environmental challenges . It provided valuable insights into pacing , player engagement , and the integration of gameplay mechanics .
The project ’ s potential utility extends to the video game industry , offering a blueprint for action-adventure or platforming games . Its emphasis on balanced combat and smooth-paced parkour could inspire developers seeking to create immersive , dynamic gameplay experiences . By showcasing effective integration of combat and parkour mechanics , this project demonstrates a pathway toward crafting compelling gaming experiences .
26 LEVEL DESIGN