«
Binyao Jian
Level Design
Best Practices : Using Cover to Create a Stealth-Friendly Level in an Open Area
My project goals were to create a level that is friendly to stealth gameplay by using cover and to help level designers create more interesting stealth levels while being more efficient in building them . I attempted to design an artifact that would provide a stealth-focused experience while still offering challenges and enough gameplay for combat-oriented players .
By utilizing common cover elements in levels , designers can freely use them to build stealth levels . Additionally , by combining different types of cover , level designers can provide players with better combat experiences .
This level helped me to understand and practice the key elements of designing stealth levels , and through the survey , I discovered new information about how to use cover to enhance the stealth experience .
Combined with existing data , these new findings can help myself and others in the industry to better create stealth-friendly levels . The project findings can also be used to contribute to the industry ’ s first-person shooter games , especially in games that heavily rely on or focus on stealth gameplay .
I spent approximately 150 hours refining my scope and conducting initial research , around 200 hours creating the level design document and building the artifact , and roughly 150 hours on survey design , playtesting , data analysis , poster creation , and writing the post-mortem .
52 LEVEL DESIGN