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Prathyaksh Subramanian Kaushik
Software Development
Cascaded Shadow Mapping with Percentage Closer Filtering
Cascaded Shadow Mapping ( CSM ) is an algorithm that generates highquality shadows for directional lights in computers . Using this alongside Percentage Closer Filtering ( PCF ) allows computers to create realistic shadows with relatively small overhead .
High-quality graphics and believable scenes create immersion for players in any game . I have always been interested in projects with a strong focus on graphics . I chose this project focus because I felt that I would grow more as a graphics programmer by learning how to implement shadows with high fidelity .
The project took about 280 hours to complete , including the time required for researching the topic and implementing the artifact . I started researching during Summer 2021 and began development of the artifact during Fall 2021 .
During the project , I grew a lot as programmer and gained specific skills as a graphics programmer . The project helped me to better understand and create modern-day graphics . Learning the various algorithms was helpful and helped me to visualize objects in 3D spaces .
Presently , a lot of games on the market implement Cascaded Shadow Mapping alongside other algorithms to generate high-quality shadows . This was also a motivation in my reasoning to implement this project .
94 SOFTWARE DEVELOPMENT