SMU Guildhall Graduate Catalog 2021 — Cohort 29 2021 | Page 54

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Chevis McMillin-Brockway
Level Design
Emotional Parity Best Practices in RPGs
The goal of this project was to identify the best practices to engage emotional parity in player characters .
The subject of this thesis project was to trigger emotional parity between the player and player character through the lens of a murder investigation . I used a range of character dialogue and dialogue surrounding aspects of social simulation to fill in the narrative of the protagonist . I researched aspects of murder cases , societal othering , common parity , and social simulation modules to make an experience that would result in player parity with the player character .
This project took 375 hours to complete and over 50 hours of testing . I learned over the course of this project how to manage more than 1,100 lines of unique dialogue , create motivational parity through visualized goal tracking , and to identify more accurate ways of engaging player to player character emotional parity .
This project targeted something that I ’ m deeply interested in , which is how players assume roles in the capacity of video games . This offered me the opportunity to study it at length and test if I could replicate what I experienced in some of the best role-playing games .
54 LEVEL DESIGN