SMU Guildhall Graduate Catalog 2021 — Cohort 29 2021 | Page 32

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Yijin Wang
Art Creation
Character Design and Anatomical Rigging
The final artifact is a cyberpunk-style highly mechanized female character with animation , presented in Unreal Engine .
I designed the concept for the character and made it into a 3D model . The character has inner mechanized bones and muscles .
I then finished with character modeling and texturing . I made dynamic muscle rigging and a simple idle animation for the character , then imported the character model and animation into UE and set up the light to present .
32 ART CREATION