SMU Guildhall Graduate Catalog 2021 — Cohort 29 2021 | Page 16

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Adam Gothard
Art Creation
Fire Combat Magic FX
For this project , I created a set of stylized combat VFX for an elemental fire magician based on the Witching Hour concepts by Devin Yang . I wanted to push my technical skills as a VFX artist and explore the use of concept art as a basis for my design . This project took eight weeks and many hours to complete .
I greatly expanded my knowledge of Unreal Engine 4 ’ s Niagara particle system , including combining different particle systems together and using events to trigger emitters based on other emitters ’ behavior . I also experimented with using mesh particles and Unreal ’ s material nodes system to create stylized fire , smoke , and explosions . This project challenged me to translate a twodimensional concept into a 3D real-time effect and to capture the vibrant colors of the concept while balancing the brightness and saturation of the many elements of each power .
Since the effects from the concept are meant to be used in gameplay for the same character , I focused on making these effects visually consistent and readable . This makes the effects not only look good , but also viable for use in gameplay . I pushed my boundaries as an artist on this project and learned a lot about particle systems and stylization along the way .
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