SMU Guildhall Graduate Catalog 2021 — Cohort 29 2021 | Page 114

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Steve Stringer
Deputy Director , Game Lab

TEAM GAME PRODUCTION : AN INTRODUCTION

Teamwork is a fundamental part of the educational experience at SMU Guildhall and is integral to our curriculum as it allows students to work together in a creative atmosphere where they make design decisions and realize them in a meaningful way .
Students form interdisciplinary teams to produce three games based on the skills taught in their specializations — Art Creation , Level Design , Production and Software Development . Each team is organized with student leads and has a life cycle from concept greenlight to publication . The final outcome of each project is a tangible artifact that students can share with friends , family , and game industry professionals .
Capstone games are the final team projects created by each graduating class . C29 ’ s Capstone projects , recognized on the following pages of this catalog , were developed over the last two academic semesters during the course of the graduates ’ studies . The projects included the largest team size and grandest design scope , resulting in a total conversion over approximately 18 weeks using commercial development tools and best practices .
We are very proud of our students ’ accomplishments and hope they bring you as much enjoyment as they bring us at SMU Guildhall .
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