SMU Guildhall Graduate Catalog 2021 — Cohort 29 2021 | Page 34

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Gerardo Alvarez Reynaga
Level Design
Lateral Thinking Through “ Aha ” Moments
The goal of this project was to create a set of best practices that evaluates methods to convey affordance , create “ Aha ” moments through learning models , and build a practical method of facilitating the generation of lateral thinking in players .
Researching and creating the artifact was a process that took approximately 500 hours . Based on information gathered , the artifact was developed and then tested to observe the effectiveness of the methods used .
I chose this topic because I enjoy a game more when it lets me learn its mechanics at my own pace and allows me to explore and use insight to discover new solutions . The experience feels more personalized , and it makes the process of learning fun by itself . I wanted to understand how games achieved this and decided to find the process to create similar experiences through “ Aha ” moments .
After the results were gathered , I organized them into a set of best practices that allowed me to understand what makes players experience “ Aha ” moments and how to best apply them and persuade players to think of “ out of the box ” solutions .
34 LEVEL DESIGN