SMU Guildhall Graduate Catalog 2021 — Cohort 29 2021 | Page 18

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Jiahong Huang
Art Creation
A Corner of an Alley in Cartoonish Style ( Concept by Daniel Thomas )
My goal for this project was to focus on the stylized modeling and the shader in Unreal . I was interested in challenging myself to explore cartoonish style , which was new to me .
This project took about 70 hours . In its development , I learned how to sculpt stylized buildings in Zbrush , painted those textures in Substance Painter , and assessed sizing in Unreal project .
I think this project is useful in the video game industry because many games include a cartoonish style . It is important to know how to model stylized building and paint textures beyond just using the game engine shader .
18 ART CREATION