What has been your favourite
project to work on at the studio?
There is definitely a tie between
two projects I’ve worked on for my
favorite: The first one is working
on Build Mode in The Sims 4; The
second is designing quests for
Sims Medieval: Pirates and Nobles.
What do you think of the build
tools in The Sims 4?
I have to admit I’m a bit biased about
the build tools in The Sims 4, because
I had a large role in designing Build
Mode in the game, and I’m really
happy with how they turned out.
We were able to greatly improve the
flow for building, so it’s much more
fluid than previous games. Being
able to move and adjust stuff after
you’ve built it is also a hugely useful
feature. Lastly, we’ve also made the
interface a lot more approachable
and easier for people to get into.
It’s been great seeing people who
haven’t been builders in the past
start exploring and enjoying a
huge part of the game that they
previously hadn’t connected with.
That being said, there’s always
room for improvement and more
features. In particular, I’d love to add
things like terrain manipulation, split
level building, and new stair types.
But as I mentioned in one of the
questions above, one of the greatest
challenges of making a game is
figuring out how to fit in all the cool
things we want to make and when
the best time is to do it. (Which
is hopefully sooner than later!)
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@smagofcl 41