SLAS Times Q2 2019-2020 SLAS Times: Fall 2019 | Page 42

Governments Still Blame Video Games for Violence by Nikita Kirzyk S ince video games became popular in the ‘80s, they have been blamed by parents and governments for everything from mass shootings to psychological degradation and brain damage. Government organizations, such as the AAP (American Academy of Pediatrics), advise parents to restrain their children from ac- cessing video games, since they believe they could cause violence. More and more independent re- searchers, however, have stepped into the debate and are arguing that games are not harmful or damaging. the data drawn from his study, De- Camp figured out that violence in games did not encourage violence in real life. His colleague, Christo- pher Ferguson, a professor in psy- chology, supports DeCamp’s view and claims that violence in games reduces violence in real life “...by keeping young males busy with things they like, you keep them of the streets and out of trouble.” Whitney DeCamp, a professor of sociology, analyzed Delaware School Survey data for 2008, which included responses from more than 6,000 8th graders. Based on The AAP still claims that exposing children to virtual violence can af- fect them mentally and provoke towards aggressive and violent actions in future. But the issue is Furthermore, the Supreme Court’s case, Brown v. Entertainment Merchants Association, had ruled out that the idea that video games are to blame for real life violence. that according to AAP itself the “real-world study that links virtual violence with real-world violence has not been conducted.” Further- more, according to the APA (Amer- ican Psychological Association), more than 90% of American chil- dren play video games, thus if the AAP’s claims are true, then the US crime rate should have skyrocket- ed by now. Despite AAP data lacking any real world proof, the government still blames games for numerous mass shootings. In doing so, the govern- ment misleads and misinforms the public. Students, rather than the government agencies, should communicate more with parents in order to create healthy family policies related to video games.