Skins in The Game | Page 3

The Original Esports Lounge On Jul. 10, 2016, the world’s largest esportsbook, CSGOLounge, took in 321,000 skins on a Counter-Strike: Global Offensive match between professional teams SK Gaming and Team Liquid. The betting handle was the site’s largest of 2016. By Aug. 16, the site no longer offered any skin betting at all, and said it was converting to an alternative entertainment platform. The events of the 37-day period in between, and Lounge’s subsequent pivot to a different type of sportsbook style betting, are the subject of this report. It uses Lounge as a case study for the decline and transformation of an industry that took in $1 billion in handle in the first half of 2016 alone. Facing four skin gambling scandals in the span of a month as well as multiple lawsuits alleging it supported unregulated and underage gambling, game maker Valve ordered skin gambling sites to cease and desist using its API, Steam, to facilitate commercial gambling transactions. This action dealt an enormous blow to the industry, resulting in the closure of dozens of skin gambling sites, including Lounge and its sister site for the game Dota2, Dota2Lounge. Lounge’s tortuous shut down process illustrated the near impossibility of skin wagering sites thriving in the face of Valve’s disapproval. It also showcased the inability of skin wagering sites to achieve regulatory approval, even if Valve had wanted them to. Skin wagering is not completely dead. Some sites continue to flout Valve’s ruling, but simply do so from countries outside of the US. Plus, CS:GO players still acquire skins—in-game items acting as cosmetic alterations to weapons—through normal gameplay, as well as on buying and trading platforms. As long as skins remain a critical part of the game’s ecosystem, they will likely serve as a virtual currency that those so inclined can exploit for wagering, and other purposes. And now, wagering on Lounge itself isn’t even dead: The site partially released in late September a virtual coin-based, sportsbook-style wagering platform. But several key questions remain: Will Valve continue to aggressively go after skin wagering sites? Where and how will new skins casinos start to pop up? And what will they look like? WHAT’S IN THIS REPORT • Comprehensive skin betting data for over 200 professional CS:GO matches from top 2016 tournaments: Match odds, tournament betting volumes and total USD handle sizes, demonstrating how large the industry grew • A breakdown of the four major skin gambling scandals precipitating Valve’s crackdown: Whom they implicated, how they eroded trust, and the elements of the skin betting industry they helped cast greater scrutiny on • An analysis of Lounge’s decision to shutter skin betting, and how it relaunched: How it attempted to stay in the market, its shift to a coin-based betting product, and the challenges facing esports betting with virtual currency • A recap of how targeted sites reacted to Valve’s crackdown: The attempted workarounds by sites, and how websites named in the company’s cease and desist letters have closed, stayed open, or pivoted to something new • An overview of regulators’ reactions to skin gambling: How governmental bodies are beginning to interpret various forms of esports wagering (including skin gambling), and what their comments and actions signal about the industry’s future 1